Period | 16 Jun 2017 |
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Event title | Make, Play, Research: null |
Event type | Conference |
Location | Brighton, United Kingdom |
Degree of Recognition | National |
Related content
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Activities
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World, Rules, and Play: Digital Games and Researching the Medieval World
Activity: Talk or presentation types › Invited talk
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Primary Source Code: Programming the Past in Crusader Kings II
Activity: Talk or presentation types › Invited talk
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Crusader Kings Too? Representing the Crusades in Grand Strategy Computer Games
Activity: Talk or presentation types › Invited talk
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Beyond Education and Impact: Games as Research Tools and Outputs
Activity: Talk or presentation types › Oral presentation
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Data, Analysis, and Debate: Computer Games as Historical Tools
Activity: Talk or presentation types › Oral presentation
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Facts and Fabrications: Bending History when Building Crusader Kings II
Activity: Talk or presentation types › Invited talk
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Games as Research Tools and Outputs
Activity: Talk or presentation types › Oral presentation
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Research output
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If you’re going to be the king, you’d better damn well act like the king: Setting authentic objectives to support learning in Grand Strategy Computer Games
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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World, Structure and Play: A Framework for Games as Historical Research Outputs, Tools, and Processes
Research output: Contribution to journal › Article › peer-review
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Crusader Kings Too? (Mis)Representations of the Crusades in Grand Strategy Games
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Impacts
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Crusader Kings II
Impact