Towards the development of an interactive 3D coach training serious game

Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson

Research output: Chapter in Book/Report/Conference proceedingPaper published in a conference proceedingspeer-review

6 Citations (Scopus)

Abstract

Today serious games, i.e. software applications developed with game technology and design principles for a primary purpose other than pure entertainment, include games used for educational, persuasive, pedagogical, political, or health and training purposes. This paper describes the work-in-progress development of an interactive 3D training application generated using components of the Unreal game engine that facilitate the learning of various fundamental coaching methods via the interactive completion of a variety of interrelated tasks. Apart from highlighting the contribution and innovation of this approach, a synopsis of the coach training content of the serious game and its purpose is also presented here, as well as an architecture overview of the implementation of the prototype application. Finally, future directions for the completion and evaluation of this serious game are also discussed.

Original languageEnglish
Title of host publicationProceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
Pages186-189
Number of pages4
DOIs
Publication statusPublished - 22 Oct 2009
Externally publishedYes
Event2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009 - Coventry, United Kingdom
Duration: 23 Mar 200924 Mar 2009

Conference

Conference2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
CountryUnited Kingdom
CityCoventry
Period23/03/0924/03/09

Keywords

  • Coach training simulator
  • Game engine
  • Game-based learning
  • Serious games

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