Period | 10 Jan 2018 |
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Held at | Institute of Historical Research, United Kingdom |
Degree of Recognition | National |
Related content
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Research output
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If you’re going to be the king, you’d better damn well act like the king: Setting authentic objectives to support learning in Grand Strategy Computer Games
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates
Research output: Contribution to journal › Article › peer-review
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World, Structure and Play: A Framework for Games as Historical Research Outputs, Tools, and Processes
Research output: Contribution to journal › Article › peer-review
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Scholarly History through Digital Games: Pedagogical Practice as Research Method
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Activities
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Beyond Education and Impact: Games as Research Tools and Outputs
Activity: Talk or presentation types › Oral presentation
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Games as Research Tools and Outputs
Activity: Talk or presentation types › Oral presentation
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Critical Play: Historical Debate through User Modification
Activity: Talk or presentation types › Oral presentation
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Data, Analysis, and Debate: Computer Games as Historical Tools
Activity: Talk or presentation types › Oral presentation
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Using Crusader Kings II to model medieval relationship networks
Activity: Talk or presentation types › Oral presentation
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Impacts
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The Public Medievalist
Impact